But it is nowhere NEAR as well done as the gameplay, which is the real highlight of the show, erm, game, here. Now I know we live in 2017, and many people like to refer to any challenging game in a genre is the Soulslike of said genre and we’re tired of hearing that shitty, dried out sales pitch, but I have no choice but to refer to the souls series while talking about Nioh. At least Nioh sits in the same genre as Dark Souls, unlike something like Cuphead, or even CRASH FUCKING BANDICOOT. Wait, Crash Bandicoot? Hold on, somebody actually had the audacity to make the claim that Crash Bandicoot is the Soulslike of platformers? No, no, nononono. Im not sure if you’re aware, but Crash came out a whole 13 YEARS before the first souls game was released. So based on this logic then, we’d have to say that, if anything, Dark Souls is the Crash Bandicootlike of action RPGS. Ahem. Sorry, that was an irrelevant point to make. Shall we continue? Nioh, the Crash Bandicootlike of Action RPGs in 2017. A game about collecting amrita (not souls), praying at shrines (not bonfires), and finding shortcuts. More importantly though, it’s a game about fighting giant ass bosses that’ll decimate you in one blow. It’s a game about calculated strikes, and reading your opponent’s next move. It’s a game about exploration, grinding, and making progress, only to lose all of that progress because of one poorly timed sword strike. This is a game of patience and opportunity. It’s about slowly learning your way through an intimidating boss, and going from feeling helpless to feeling accomplished and better than you were three hours earlier. In order to achieve these things though, you’re going to have to be ready to deal with some heavy doses of menus and text. There’s a lot to learn about the mechanics of Nioh, and that applies to more than just the melee combat. Talking about the melee combat’s depth alone is already complex enough. Not only do you have a light and heavy attack, but you also have three different stances for each weapon: high, mid, and low. Each stance has it’s own pros and cons, and you have to constantly be reading your opponent and changing up your stance in order to defeat them. This is especially vital during boss fights, which the game has a heaping helping of. Outside of the combat, you have a looting system with it’s own rarity scale. A blacksmith, who will allow you to purchase new items, melt down old ones for materials, build new gear, and level up old gear. A overworld map where you can take on side quests, main missions, and extra challenging quests. An in depth skill branch for 5 of the game’s 8 weapon types. A dojo to refine and hone your skills. A multiplayer section that I didn’t check out because I don’t have enough friends to play games with. The list goes on.