Video review can be found here.
(Cuphead is available for PS4, Switch, Xbox One, Windows & Mac.)
Imagine an alternate universe, where 1930’s Disney cartoons have access to a time machine. They take that time machine, climb aboard, and head for the 80′s. The 1980′s. Upon arrival, they meet this cool video game named Contra. Contra, Steamboat Willie and friends quickly become best pals and decide to do acid one day together. In their LSD soaked haze, they end up sleeping together and have such an odd looking baby by the end of this completely realistic scenario that everyone who sees it cant help but be intrigued. That baby would be Cuphead. A game about two anthropomorphic cups named Cuphead and Mugman. The two walking, talking, living, breathing ceramic coffee containers end up signing a contract with the devil (not like in a record contract sort of way, but more of like a “sell your soul” kind of way). In the contract, they agree that in exchange for keeping their souls, Cupdude and Mugman must collect the souls of others who have made a similar deal with the devil and didn’t pay up.
This game is firetruckin’, fingersuckin’, fistfuckin’ fantastic to look at. The A E S T H E T I C of it is so eye catching, so mystifying, you can’t help but look on in awe, and wonder “how does something like this exist? How have we not seen this sooner?”. The visuals invoked one of my favorite feelings a person who feels can feel: Nostalgia! It’s happy. It’s joyful. It’s warm and vibrant. It’s violent as hell and I didn’t realize until reviewing this game how graphic cartoons from that era actually were. Some of this shit is straight up nightmare fuel. Everything here is hand drawn, and you can tell that some serious TLC went into the art of this game. It certainly shows. Now lets talk about the music and sound for a second. Do you like brass? Huh? You like brass? You like jazz?! Well get ready for some bombastic brass blown by barotone boys. This game’s soundtrack is like a California hillside in the middle of August: Lit. Every track is bouncy, full of BRASS, energetic and fits the level associated it. Even going as far as to giving each individual boss it’s own epic showdown track. I like that shit. I love that shit! And I think you will as well. The sound here is somewhat harder to critique, however. I’m not sure if I like it all that much. I think I do, but the game weaves the sound effects in and out so well that sometimes they almost seem to disappear into the background music entirely. But I think that’s what they were going for, honestly. The game has this mono sound to it, remenicent of how games on the Gameboy sounded. It certainly fits the style of the game, and adds furthermore to the A E S T H E T I C that Cuphead practically oozes. All together the music and sound effects all come together quite nicely, and even though it may sound odd at times, it fits the game well. Therefore I’d have to say that the presentation here as a whole is pretty top notch. We’re talking about some hella primo stuff here. Careful: It’s Hot!
Cuphead is primarily a boss rush game, bit it has a few gun and run levels sprinkled throughout as well. There’s a central overworld you explore, which opens up more to the player as the stages presented are completed. This game is hard, too. Like Kakuna spamming Harden hard. We’re talking some grade A level diamonds hard. It took me upwards of an hour and a half to complete just one boss fight. Not all of them took me that long, but all of them did leave me with a feeling of tremendous accomplishment upon completion. And that, to me at least, is worth the patience and concentration that some of these levels require. You also have the option of playing with one or two players. I live alone in a hut far off the coast of Madagascar though, so I had nobody to co-op with. Therefore I won’t be commenting on that topic. The gameplay is smooth. It’s slick, and responsive. Some platformers perform like a rental car that’s been around more than your local corner prostitute. Others perform like a sweet, sexy new ride you just purchased off the lot. Cuphead falls into the latter here, most definitely. The controls are simple enough, although they’re layed out somewhat uncomfortably on the controller. You have a button to shoot, a button to dodge, a button for your super ability, and a button to jump. Both movement and aiming are bound to the left stick, which for me, took a bit of getting used to. Once I got it down though, the game played very well. I was able to react in time to most attacks, and the ones I couldn’t avoid were usually followed up by me realizing how easily that damage could have been prevented. The game allows for a bit of customization as well, which becomes practically essential once you reach the later stages. You can equip a primary attack, a secondary, as well as a charm that allows for things like instant parrying or momentary invincibility when dashing. This adds a nice layer of depth to the game that isn’t overly complex or gimmicky.
I love this game. Everything about it to me is what I never knew I wanted in a game. Since it was announced at E3 a few years ago, I’ve had my eye on it. And so have thousands of other people. Now that it’s finally out, I’m more than happy to say it was worth the wait. The guys, gals, and any fourth demensional beings that worked on this game should give themselves a pat on the back. What they have created is something quite close to a masterpiece. It’s rare that I play a game that makes me want to revisit it after completion. There’s something about the setting, the warm, nostalgic vibe it gives off, and the retro gameplay found in Cuphead that envokes the feeling of childhood in me. I’ve more than enjoyed my time with it, and I’m going to keep enjoying it after this review. There’s a good chuck of content to eat through, and it’s all more than reasonably priced at a mere $20.
Would I recommend it? Would I recommend Cuphead? Oh most certainly. I’d even go so far as to say it’s: Definitely worth full price.