(Potion Craft is currently available on Windows via early access.)
I think many of us are familiar with the concept of alchemy. It’s been used in the media time and time again. From the totally not-sad-at-all-at-any-point manga/anime Fullmetal Alchemist to some weird guy doing chemistry (that’s kinda like alchemy, right?) on television in the 90’s. It’s safe to say alchemy is often used to, ahem, stir up reactions in people…
Potion Craft is a modern example of this aforementioned concept. Thankfully, it does a decent job laying the groundwork for what could one day be the best alchemy simulator out there. Here are my two cents on Potion Craft’s Early Access release.

Your time in Potion Craft opens with a short tutorial outlining the day-to-day tasks of the local potion brewer (that’s you). Pick ingredients in the morning, open up shop for the day, listen to and fulfill customers’ needs, repeat.
There’s an almost criminal level of simplicity to the core gameplay loop, which is carefully counterbalanced by the tedious and tactful task of brewing bubbles. When a customer comes to you with an order, you’re given all the time in the world to fulfill it. So it’s off to the brewing board (not sure if that’s what it’s called but that’s what I’m calling it), a massive map of various potion effects eagerly waiting to be brewed.
The actual art of creating potions is, as with most other things in Potion Craft, amazingly simple to get the hang of. Your goal here is to guide your potion icon to your desired effect’s icon on the board. Depending on which ingredients you throw into the cauldron, your potion could end up going one of many ways. Once you reach a spot you’re satisfied with, you pick a bottle for the concoction and finalize the brew.
It’s a surprisingly basic system that looks more complicated than it really is.

Which leads me to my biggest gripe with the current state of the game. That being, once you’ve crafted a few potions, you’ve…kinda crafted them all. Meaning that the flow of potion crafting hardly changes throughout the game. Sure, more specific effects are required for customer requests later in the Potion Craft, but they hardly mix up the core gameplay beyond adding artificial length to the whole thing.
There is hope for depth to extend beyond the game’s namesake though. While the game’s current reputation system (which goes up when you do good deeds and down when you do bad) seems to have next to no effect on the gameplay, there’s certainly room for change. It would be awesome to see more consequences come from actions made in the game.
Right now, entire quest chains begin and progress whether or not you actively pursue them. For example, one customer may ask you to brew a poison so they can kill their neighbors’ livestock. Even if you choose not to fulfill the customer’s order, they’ll still make subsequent returns asking for more game over juice. Seeing more dynamic quest chains in response to your choices to help specific customers would go a long way in helping diversify gameplay.
Again this is only one example of how Potion Craft could build upon its current systems. However I believe this growth philosophy could be applied to a variety of aspects within the game.

Outside of the major aspect of not enough depth currently here for players to enjoy, Potion Craft gets nearly everything else correct. The medieval storybook artstyle helps the game stand out as something unique and distinctly deserved of a pre-bedtime play session. The music, while currently lacking in variety, is calm and tranquil enough to get you into a relaxing, near meditative state.
Potion Craft may be a hard sell at full price in its current state, but give it some time for updates to roll out and I’m sure this sentiment will change. I picked up my copy during Steam’s Winter sale in 2021, which brought it into my library at around 20% off. While not a major discount, it did adjust the price enough to warrant picking it up. That said, Potion Craft is a welcome addition to an ever growing list of simulator games, and one that is bound to grow greater with each subsequent update.