(Curved Space is available on Nintendo Switch, PlayStation 4, Windows, Xbox Series X|S, PlayStation 5, and Xbox One.)
-REVIEW KEY PROVIDED BY DEVS-
It’s never fun having a highly anticipated experience fall flat on it’s face, failing to stick the landing you desperately hoped it would land. Such is the case with Curved Space, an admittedly heartfelt attempt at honoring the tried and true gaming genre of twin-stick shooters.
Now I will admit right out the gate that not everything in Curved Space is flawed. First impressions are important things. Nearly as important as snacks on a road trip, or blackout curtains in your bedroom window if you’ve found yourself living in a desert or a space station. Curved Space completely nails it in this department. Upon launching the game, you’re met with this aesthetically pleasing main menu, complete with some fantastically retro, synthwavey goodness. It’s good stuff, and threw me right into that arcade-esque mood of yesteryear.
I was quite excited to experience what Curved Space had to offer beyond it’s visually pleasing opening seconds, so I promptly chose start on the main campaign and was whisked away into what was sure to be a one of a kind experience.
…And that’s where my enjoyment with Curved Space ended.
I’m going to be honest here, the voice acting in Curved Space was not all too great. Upon hearing the game’s spoken dialogue for the first time, my expectations immediately lowered. They weren’t the worst I’ve ever heard in all of my gaming experiences, but it was still jarring enough to make me take a second to reassess just what exactly I thought this game was capable of pulling off.
The writing felt serviceable, but also fell flat here or there. When it came to the general dialogue, the story’s main protagonist’s personality came off as bland, flat and without depth. Outside of that, the writing was interesting enough to keep me going for a short while. Conversations about multiple realities and all that good stuff are abound here. Sadly, I never experienced how the whole thing wraps up, as I gave in to boredom long before then.
And we’re talking boredom born of one of the cardinal sins of games: poor gameplay.
As much as I tried to make it to the end of what was supposedly a 2-3 hour campaign, I couldn’t bring myself to do it. The general controls of Curved Space were fine enough on their own, but fine doesn’t always mean good. It means fine, as in, it’s serviceable but it doesn’t really do anything better than other games out there. That often results in boredom within me after an extremely short period of time, and Curved Space was no exception to this.
Maybe some of this boredom and repetition could have been mitigated if Curved Space provided a larger array of objectives for you to complete. The variety of mission types here is abysmal, leading to repeating objectives just minutes in to the game. I’m not sure if the design philosophy here was to create building blocks that sit neatly together to build a more complex gameplay tower later on in the game or not, but that’s the vibe I got from this one. Unfortunately, I think the mark was missed there as well.
I’m sure Curved Space will find a niche fanbase, as indicated by the numerous positive reviews I read prior to jumping in to the game myself. I can say with utmost certainty that I am not a part of that group, as Curved Space brought five cons for every pro it gave me. As much as it pains me (as my initial excitement for this one was quite high), I cannot recommend Curved Space as something that you may or may not enjoy. In my experience, this isn’t one that I would suggest to anyone save for Gen X dads who want to relive childhood through a modern lens.
However, if you do happen to fit that description, Curved Space might be the perfect game for you.